Initially, I viewed some reference on YouTube of babies crying in their crib. I noticed that their movement is random, more of a flailing motion therefore that was how I was going to animate the baby and I would have the camera zooming in from outside.
The animating was a lot easier than I anticipated. I think it may be because the rig is simple, before, I have attempted to animate with complex rigs and found it too difficult. I slowly animated a limb at a time until I had a movement that I was happy with. I then had a few issues with the cameras as I haven't animated a camera in a while and when I created a camera, the settings where different so it came out looking like this:
Clearly this is not good so I had to render using the perspective camera but I feel like you have less control of the movement, or I find it easier to use one I have created.
As always in the rendering stages, I encounter problems, after rendering for several hours, I assembled the jpg's into a video in After Effects and here is the video:
As you can see, something weird happens. I am pretty certain that it is the glass material that I placed on the window that the camera is moving through. I was experimenting with different glass shaders and had forgotten to change that window. I had checked before I rendered however the change was so drastic it happened between two frames.
I then changed the glass and rendered it again, however, the glass material affected the mirror material and caused it to be non reflective. The mirror jumps straight from a dull to a reflective material which obviously is not good. I altered the glass again, double checked by rendering particular frames and produced an opening scene that I am pleased with.
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