Final Animation - No Sound - Edited version

Here is my final animation, I still need to put sound to it but I thought I would upload this version so that you are able to see the contrast and how much of an effect sound has.




Editing

I am now in the final stages of the production, the editing stage. As I have been thoroughly checking each scene and editing after it has been rendering, I do not have too much to do at this stage. I am using Adobe After Effects as I find it is my preferred choice as I find it enables you to carry out a range of techniques.

In my previous projects, I tend to neglect to give myself enough time for the editing process, I have learnt that it is just as important as all of the other stages of production therefore I ensured that I would have a comfortable amount of time to edit my animation.

I need to put sound to the final piece and I think I am going to experiment with the shot cuts as I feel that they are too sharp, I am going to experiment with fading the shots.

I have already found some sound effects that I think are appropriate, I will be testing them to see which ones suit the best as I find sound does have a huge impact on the final piece.

I think the most challenging aspect of editing is the timing, it has to be right otherwise it could ruin the animation.



Final Scene - The Elephant Environment

I have finished all the scenes, I just need to produce the final scene of the elephant and its baby. I haven't been looking forward to this scene, just because I thought that I would find the composition of this scene challenging as I didn't want to produce an elaborate environment for such a small scene therefore I had to be clever about the positioning of the camera and characters. From observing my research and my concept drawings, I decided what I would need in my scene. I produced the appropriate objects and textures, such as the 'muddy' floor and the vegetation. I did download and elephant model to use in this particular scene. I sculpted the landscape in Mudbox and duplicated it. I put grass texture on one landscape and mud on the other and positioned them so that there appeared to be areas terrain with different textures.


I played around with the composition, the position of the camera and objects to recreate a scene similar to that in my storyboard.

I experimented with a grass texture, I have always had problems producing a high quality realistic looking grass. I attempted the method of projecting an image onto a flat plane with the results below.


I think it looks pretty terrible so I experimented with paint effects to see which looked better, the results are below. 

 As you can see, the small patch of grass on the mud looks better than the first method therefore I decided to use paint effects.


I then imported, textured and positioned the mother and baby elephant.


I then put in a pool of blood using the method I had previously used in the final nursery scene. 


It looked a little 'straight' so I sculpted the plane more.


 I then noticed that the shadows from the trees had disappeared at some point, I then realised that I had imported the elephants from a different scene which had its own physical sun and sky therefore I deleted the other sun and the shadows returned.


This is the final result of which I am happy with. Each frame is taking ten minutes to render therefore I have decided against animating this scene at this stage. I had planned to have the baby elephant raise it's trunk but I do not think it is necessary, if I do feel that it is needed, I will add it in. 

That's all my scenes rendered! Now it's time to start editing!


Production update and reflection

I have animated and am in the process of rendering all the scenes except for the elephant scene which I am yet to begin. Luckily, I have not had any rendering issues apart from the fact that the final nursery shot took thirty hours to render..

I have surprised myself with my animation skills, they aren't by any standards amazing but they have definitely slightly improved since the last time I animated. One thing I have definitely learnt from this particular production process is that I need to not be intimidated or daunted by the tasks I am faced but I should embrace them and learn from them. I have dramatically developed my confidence with my skills during this project as before I would have shied away from a challenge whereas now, I attack it with my knowledge and expertise.

A good example of this is the final nursery scene, I spent hours researching the best way to produce the effect that I desired and explored complex and lengthy methods. I didn't feel these methods were working for me therefore I used my initiative and quickly and successfully produced the scene using the methods that I thought were most appropriate. This showed me that I should have trusted my instinct initially.

Whilst I am waiting for the final scenes to render, I have also begun to put them together in After Effects. This is mostly so that I am able to test them and ensure that there aren't any issues but I thought that I might as well start editing it at the same time to ensure that I have enough time for all stages of production.

Animating, Rendering and issues (as always)

I have been animating and rendering each the first few scenes. I ran into some issues when animating the mother as I am not confident in my animation skills. Reference is of the utmost importance and substantially helpful, I had admittedly forgotten the basics of a walk cycle animation but when I acted out the movements, it reminded me of the process. As walking is such a natural action we aren't even aware of the cycle of movements, I had forgotten about the slight up and down movements we make which makes a significant difference to the appearance of the walk cycle. Eventually I ended up with a scene that I was fairly happy with:



I decided that with the sniper scenes, I will compose the scene to make it appear as though he is hiding behind a bush:

I have decided to add the sniper scope during the editing stages of the production as I feel that it gives the scene more depth as I have experimented with this.

The only major trouble I have encountered so far is the scene with the blood. I have attempted many ways of producing the blood moving across the floor as if it is pumping out of the character as she has been shot. Initially I found a tutorial using nDynamics which can be found here: http://www.youtube.com/watch?v=fQsTbuH6jns


I played around with the attributes and such things but I was unable to achieve the effect that I wanted, it looked too unrealistic. I saw on forums that many people had suggested Realflow, however, I believe that it is a plug in which you have to purchase and it looks rather complex therefore considering the short amount of time I have left I decided to see if the simple idea I had would work. This would to be to create a polygon 'puddle' shape and just key frame it and move it. This seemed to work but now I need to find the right texture for the blood. I have tried a few different suggestions and have even downloaded a shader but at the moment none of them are looking right. Blood has similar qualities to glass therefore I am going to attempt to make a dark red glass shader.



This is a screen shot of the nParticles with no changes made.


I then changed the colour of the nParticles but it looked really flat.


The tutorial that I followed stated that you could convert the nParticles into Polygons which is what I have done here, I think the tutorial is more based around the blood coming from the wound which in my case isn't visible. 


 I smoothed the mesh and played around with the attributes however it just wasn't looking right.

I decided to use a polygonal shape and downloaded a blood texture from here: http://www.creativecrash.com/maya/downloads/shaders/c/beavasoft_blood_shader
This is definitely too light, i tried to change the colour but didn't really achieve good results. 

I have finally done it, its taken me a lot longer than I would have liked especially as it was rather simple, I just assigned the dielectric material and changed the colour to red which looks like this:

Mother Character Production

The next scene of the animation involves the mother character. I have been searching for a couple of hours now to try and find a character rig or model that would be appropriate, however, I have had a lot of issues. Firstly it is important that the character looks appropriate for the role, a lot of the models are half dressed which I don't think is.. Also most of the models are available for 3dsMax, which I do not have because I am using a Mac and it is not available.

I find I constantly encounter issues such as this when I am producing work, I don't think Maya is used as much as the other 3D software available which creates problems gaining accessibility to information and tools.

I have finally found a character which I think would be acceptable to use, now I just have to rig it which I was trying to avoid as my skills are not strong in that area.

I have been attempting to rig the character however as her arms are down by her side this has created some deformation when I move the skeleton therefore I am having to use paint weights. This is taking me a little while as I find paint weights difficult to use, I understand the concept but I don't think the tools are very clear.



I was going to use this character however as you can see in the pictures her hands are touching her body and I have tried to use paint weights for a good hour to fix it and I managed to fix a majority of it but it was too noticeable to use.


So I am going to have to try and find another model to try and rig..

Next I found a good quality model but it was a 3dsMax file, I researched as to whether it was able to convert the file into a file that Maya could read, it is possible however I am using an iMac which does not support 3dsMax..

I am getting increasingly frustrated with all the obstacles that I keep facing however, someone did point out to me that I am overcoming these obstacles by using my knowledge. I am also getting concerned about the amount of time that I have to finish my project before the deadline, the mother character is taking a lot longer than I anticipated and I need to ensure that I have enough time to render and edit.


I had to gain access to 3dsMax to export the file as an fbx., I then loaded it in Maya and rigged the character. I thought I had finally found a character that I could use however when I attempted the render the character in Mental Ray, initially Maya just kept crashing and when it did render, the entire scene was black so I gave up on this model too.


I have attempted to rig four models now and have not had any luck, it has taken me two days to find a character that I am able to use. I did think that I had previously found a character that I would be able to use earlier on in the production stages however that had failed.

I found a rigged female character which I am going to use as I am running out of time. The quality of this character isn't as high as I would have hoped however I need to move on to the next stage as soon as possible.


Animating and rendering the first scene

As this animation is taking a long time to render, it is now taking 5 minutes per frame, I am going to animate and render in stages so that i am able to do both simultaneously. I decided to animate the opening scene and whilst that is rendering I will animate the next scene.

Initially, I viewed some reference on YouTube of babies crying in their crib. I noticed that their movement is random, more of a flailing motion therefore that was how I was going to animate the baby and I would have the camera zooming in from outside.

The animating was a lot easier than I anticipated. I think it may be because the rig is simple, before, I have attempted to animate with complex rigs and found it too difficult. I slowly animated a limb at a time until I had a movement that I was happy with. I then had a few issues with the cameras as I haven't animated a camera in a while and when I created a camera, the settings where different so it came out looking like this:


Clearly this is not good so I had to render using the perspective camera but I feel like you have less control of the movement, or I find it easier to use one I have created.

As always in the rendering stages, I encounter problems, after rendering for several hours, I assembled the jpg's into a video in After Effects and here is the video:



As you can see, something weird happens. I am pretty certain that it is the glass material that I placed on the window that the camera is moving through. I was experimenting with different glass shaders and had forgotten to change that window. I had checked before I rendered however the change was so drastic it happened between two frames.

I then changed the glass and rendered it again, however, the glass material affected the mirror material and caused it to be non reflective. The mirror jumps straight from a dull to a reflective material which obviously is not good. I altered the glass again, double checked by rendering particular frames and produced an opening scene that I am pleased with.