My scene is pretty much finished now, I just have to add a radiator and a door and then I think it will be ready for the characters. I gathered some reference for the radiator and began modelling which was fairly simple for me, I used a polygon cube which I formed into a rectangle and again used the edge loop tool and extruded the faces in to acheive the characteristics of a radiator.
I then repeated this process for the door and placed it in the scene.
I think that is everything that I want to include in my environment, I will add any finished touches such as the window frames then my scene is ready for my characters.
I am going to find character rigs to use in my animation as my character modelling, rigging and skinning skills are not strong at all and I am restricted to a deadline.
Modelling - Day 10
Now it is time I finally address what I have been avoiding, creating a texture for the fabrics in my scene. Not only that, I was unsure of how to get a realistic looking material shape, with the same characteristics as cloth.
The obvious answer to this is Ncloth, I have used Ncloth a little but I am not confident. I think it has a lot of potential of which I am yet to explore, it slightly intimidates me for some reason. I decided to turn to Google to find out how to make a bed sheet. There were several tutorials on YouTube so I decided to absorb the different methods and experiment with creating some cloth objects.
I was quite surprised by my initiative as I had an idea and it actually worked exactly as I had anticipated and produced exactly the visual I was hoping to achieve. I created an Ncloth from a polygon plane and used the mattress as a passive collider. This resulted in the plane acting like a cloth and falling onto the mattress, eventually as you continue to play the animation, the object is dragged down. As I want a still object, I decided to pause the animation that had been put in place by the Ncloth when the cloth was behaving how I wanted it to - with the appropriate shape, creases and folds. I duplicated the Ncloth which produced a polygonal shape identical to the Ncloth but without the Ncloth attributes therefore the shape was still.
This worked well so I decided to use this method to place a blanket inside the moses basket. I finished modelling and texturing the moses basket which was simple and used the moses basket as a constraint. I placed a polygon plane above the basket and the plane fell into place, again I stopped on the most appropriate frame and duplicated the shape that I was looking for.
Now I have the models done, I need to create some textures, I have gathered a few different fabric textures and am going to experiment with them.
I experimented with these textures and using bump maps and eventually ended up with a shader that I was happy with.
Getting close to finishing my scene now.
Modelling - Day 9
Next, I am going to focus on the mirror frame, again this is another object that I am unsure about modelling. I have an image of a frame that I am going to attempt to replicate, i'm thinking something similar to this:
I like the style and again it is an opportunity to test my skills. I initially thought about creating a polygon plane with a high amount of sub divisions and moving the vertexes but it didn't really seem to be working for me.
I have created a few objects using the EP Curve tool and seeing as this object is very curvy, I thought that this may be the best option, although I wasn't entirely sure how to do it. I projected my reference onto an image plane and began tracing the mirror frame with the curve tool, this took quite a long time and initially, I had traced half of the mirror but had stopped at stages which seemed to produce issues so I realised I would have to trace the intricate object with one line.
So I traced the whole mirror and then I wasn't really sure what to do.. I realised I wouldn't be able to fill the gaps however I decided to carry on and see what the result would be. I wanted the curve to be a polygon so that I could manipulate it and I wasn't sure how.
I discovered that you can turn curves into polygons by converting them to paint effects first, I'm not really sure why but it worked. I then made the frame thicker and this is what it looked like.
I then placed it in my scene and textured it, then attached it to the mirror plan. This is the final result of which I am quite pleased with seeing as I improvised.
Reflection of the project so far..
I feel as though the project is going well, I am spending roughly a couple of hours a day on this project as I want to take my time to absorb the methods I am taking and the mistakes I may be making. With each object I am creating, I am taking my time to research extensively regarding the form and in particular the textures and how to achieve the best quality I can using Maya and Mental Ray.
I am particularly enjoying this project as it is enabling me to focus on a particular area that I wish to explore further. Ultimately I would like to pursue a career as a 3D environment artist therefore this project is helping me towards reaching that goal as it is developing my skills within that area.
I have particularly improved my knowledge regarding shaders and textures and have genuinely surprised myself with what I have achieved so far which is a really positive and encouraging feeling. I am becoming increasingly passionate about this project and am looking forward to the final product.
I am however not looking forward to the animation aspect of this project but I have surprised myself so far so I am going to be positive and push myself as I don't want to bring the overall aesthetic of the animation down.
From this
To this
To this
In this space of a few weeks.
Modelling - Day 8
I have made two cushions, one for the chair and one for the crib and have put them in place. I did this as I said I would, by using the soft select tool. Next I need to texture them. I am still unable to find any help regarding producing a realistic fabric texture or shader, I think I will have to use the knowledge I have recently developed to experiment with creating one.
I decided that I was going to give myself a challenge by attempting to make a 'lace' cushion. I decided the get a lace texture which I was going to use as the bump map for the overall texture. I used a white blinn and altered the reflectivity and this was the result.
I am really pleased with the result as it is exactly what I was aiming for. I have proved to myself that I am able to produce good quality textures from my own knowledge without having to find guidance or tutorials, not that there is anything wrong with that but I feel that this shows I am truly learning and developing my skills.
Modelling - Day 7
I decided to attempt to make a wall for the outside of the nursery as some of the shots will be from an outside view. I have attempted a brick wall before but haven't achieved results that I was pleased with however I have learnt a lot about texturing and bump maps already during this project so I decided to apply the skills that I have learnt. I built a wall shape and found a wall texture. I photoshopped the wall texture to use as a bump map to add depth to the texture.

I am pleased with this result, the wall will unfortunately not be in direct sunlight so the detail won't be entirely visible but I would definitely say this is my best 'brick wall' to date. This has proved that I am developing my skills and am able to use my initiative more often concerning the method.
Next, I decided to think about placing a chair into my scene. I have previously modelled a chair of which I have not used. I spent a while on this particular chair so I decided to include it, obviously I made some adjustments such as the texture.
I followed a tutorial around a year ago that inspired me to produce realistic environments, the tutorial was lengthy and complex however it showed me that I was able to achieve realistic results as I was surprised by the final product.
The tutorial can be found here: http://cg.tutsplus.com/tutorials/autodesk-maya/model-and-texture-a-posh-living-room-scene-in-maya/
I decided to make the chair Lilac to tie within the colour theme of my nursery and here is the result:
I think the chair fits in well within the scene. Next, I am going to model a cushion for the chair as it looks a bit bare. I am going to create a square polygon and use the soft select tool to manipulate it into a cushion shape.
Modelling - Day 6
Next, I will be focussing on the baby mobile for the crib. I think this is important as it is a small detail that will at to the reality of the scene. Obviously, I had to gather reference for this.
This took three minutes to render! This is why I am not a fan of paint effects.. But because it is in the background it doesn't effect the nursery too much and it definitely adds depth to the scene.
I have not been looking forward to modelling this as I wasn't entirely sure how I was going to do it however I manipulated polygon cylinders and applied a white blinn to give the mobile a white plastic appearance as most mobiles are plastic. I then created a moon and a star and applied a similar texture to the towels.
I would say that my project is coming along well and I am about half way in the process of the production of my nursery scene. Here are some shots of how it is looking so far:
Obviously there are still some things that needs to be done but I have also added trees into the 'garden'. I inserted trees using Maya's PaintEffects as oppose to projecting an image onto a flat plane as I feel it gives depth and adds to the realism. I have also created a simple garden fence to ensure that the background is believable.
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